Handbook
Amiga Imager v0.94
Current handbook for Amiga Imager v0.94. This guide was checked against the shipped 0.94 / 260621 build and explains the new all-native build-engine baseline for the current release.
Handbook
Current handbook for Amiga Imager v0.94. This guide was checked against the shipped 0.94 / 260621 build and explains the new all-native build-engine baseline for the current release.
This is the current public handbook for Amiga Imager v0.94. It focuses on the day-to-day build workflow, the main platform targets, current media-writing behavior, and what changed now that the all-native build engine is the normal path for standard builds.
Amiga Imager is a native macOS app for building, managing, and writing bootable Amiga systems from one workflow.
.img files..hdf files.For a normal build you should have these items ready:
Media expectations still depend on the AmigaOS version you select:
This is still the main mode. Choose a target platform, provide your OS media and ROM, adjust optional software and hardware settings, review the Build Summary, then generate a ready-to-use disk image.
When you want to go straight from settings to real media, use the direct write workflow. The app builds the image and writes it to the selected target without a separate export step, while avoiding unnecessary writes to empty space where possible.
This mode writes an already built image to removable media. Choose the image file, choose the target disk, keep Only show external disks enabled if needed, then click Write to Disk.
PiStorm / Emu68, Classic Amiga, or Emulator / MiSTer.Simple remains the fastest route and applies safe defaults for a first build. Advanced is where the full app lives: custom hardware choices, manual Roadshow or Picasso96 archives, transfer folders, custom packages by URL, WBDock selection, custom image sizing, and profile save/load.
The current cards are still centered on Input, Configuration, Optional Software, and Image & Build. The difference in v0.94 is less about visible UI changes and more about what happens under the hood when you actually start the build.
The important architectural change in v0.94 is that standard builds now run through the app's in-process Swift engine instead of relying on the older script-heavy path for the main work.
In practical terms, the current release candidate is the point where the native engine stops feeling like an experiment and starts feeling like the main product foundation.
.img output file..img..hdf.Greaseweazle remains the current native floppy path on macOS and the supported route for working with physical Amiga floppies today.
.adf.adf files back to diskDrawBridge is now present as an experimental path alongside Greaseweazle. The important current caveat is that real-hardware validation is still needed for the DrawBridge command bytes and 2-bit cell mapping before physical reads should be treated as trustworthy.
The current app still has separate settings panes for Build, Storage, PiStorm, Classic, and Debug.
The most common causes are still missing install media, missing Kickstart ROM, no output path, or incomplete AmigaOS 3.9 extras.
If you are testing unusual media combinations or legacy paths, the app may still rely on fallback behavior for excluded cases. That does not mean the native engine is disabled for standard builds.
Enable Full Disk Access for Amiga Imager in System Settings -> Privacy & Security -> Full Disk Access, then retry. Replugging the target device can also help.
Make sure the network stack is set to Roadshow Demo or Roadshow Full. A314 is not supported with None.
Check the package name and direct download URL in Settings -> Build -> Custom Packages. The file should be a valid archive the current build pipeline can unpack, ideally an .lha package.
Use Export Log after the failure and keep the build-summary details. With the native engine, the log is even more useful because more of the real build path now runs inside one coherent system.